Session ten coming up.
Please take some time and work on wiki-izing the adventure logs~
Campaign Theme Survey Jaxon Raeburn
Please choose one single campaign theme you would most like to play and explain in detail why.
A. The PCs vs. The World: The PCs are all outcasts of some kind that must band together to fulfill individual plotlines, survive and try to find acceptance in the world.
B. The PCs as Part of an Organization vs. Other Organizations: The PCs are members of an organization that will be co-developed with the players and GM, and must compete against rival organizations.
C. The PCs as Roving Adventurers: The PCs are professional treasure/pleasure-hunters of some persuasion. This theme will require more development and roleplaying than “we do it for lack of anything better to do”.
D. The PCs on Their Own: The PCs roam through the world, self motivated, trying to fulfill their personal ambitions with little affiliation beyond themselves. This theme will require the most explanation of why the PCs work together.
E. The PCs Have a Higher Calling: The PCs all work toward a lofty goal, around which the campaign and subsequent adventures will be based.
F. The PCs as a Complete Mystery: The party begins play together with no previous knowledge of their lives, and must discover who they are, where they came from, why they even band together, and their role in the world.
A,B and C all appeal to me and also sound similar to each other in a way I think they could be tied together to make it easier on all of us to find enjoyment.
Please rate the following campaign elements in order of importance to you, where:
1 = Not interested at all, don’t care
2 = Somewhat, I guess, once in a while
3 = Reasonably important
4 = Pretty necessary, usually prefer that
5 = Vital, can’t live without it
Action and Battling 4
Adventure and Exploration 5
Intrigue and Mystery 4
Comedy and Farce 3
Romance and Sexuality 1
Horror and Dread 3
Puzzles and Riddles 5
Dialogue and Relationships 3
Please rate how much of each category you’d like to see, where:
1 = Never
2 = A little
3 = Some
4 = A lot
5 = Always
Weaker NPCs 3
Comparable NPCs 4
Powerful NPCs 2
Overall # of NPCs 3
Weaker Enemies 3
Comparable Enemies 4
Powerful Enemies 2
Overall # of Enemies 4
Political Intrigue 1
Magical Items 3
Technological Items 4
Skill Use 4
Focus on Character-Specific Plots 3
Dungeon-Crawling-Type Adventures 3
City Adventures 5
Wilderness Adventures 4
Fantasy Adventures 2
World Travel 4
Space Travel 3
Time Travel 4
Puzzles/Riddles/Difficult Problem Solving 4
Random Encounters 3
Conversation with NPCs 2
Please rate your inclination of each category, where:
2 = Meh~
3 = Yeah okay
4 = Good
5 = Great!
Big but tactically simple fights 4
Fights with difficult tactical challenges 4
Challenging traps that can be avoided with some thinking 4
Encounters that offer the chance to question NPCs or piece together different stories 2
Monsters who can be negotiated with, deceived, or bluffed 3
Simple choices; easy to determine the next move or course of action 3
Complex choices; many different ways to proceed 4
Rich background and story elements 2
Opportunities to act rashly, take ridiculous actions, show off, or declare yourself king or queen 3
Opportunities to get ahead by knowing the rules better than anyone else 2
Characters and villains from known comics such as Marvel 4
Characters and villains from known video games such as Capcom 5
Settings and places from known comics such as DC 3
Settings and places from known video games such as Nintendo 3
Are the use of to-scale maps and miniatures important to you, particularly in combat situations, yes or no?
Are there any types of creatures, super-villains, or non-player characters that you are dying to encounter during the game (i.e. dragons, The Joker, Apocalypse, Raiden, Captain Planet, My Little Pony)? If yes, then please share them, and explain in detail why.
Yes. DAVID “FUCKING” TENNANT. <that><—— Basically no ridiculous hidden tricks that have no explanation to get a win
Should there be a set of core material designated for the group purchased by the group or should people
acquire their own material according to their preferences, needs, and disposable income?
What was the best campaign you’ve ever been in and why was it the best? What about the worst campaign you’ve ever been in?
Action/Puzzle games are tops and I really dislike dran out dialogue…?…
Should there be group rules for attendance, communication, in-game participation, disciplinary actions, member/player acquisition, or other aspects of role-playing groups? If so, describe.
Yes. Rules sound legit, hold things together
What is the ideal amount of regular consistent players for a long-term role-playing campaign?
Should the GM have the final say for in-game decisions and conflict, or should it become a majority vote?
What about out-of-game decisions and conflict?
Maybe a bit of both.. It’s a group right?
Should players be required to create back-stories for their character?
It would be cool.. So yes
If a new player joined the campaign, should they start their character at the base level or at the average group level? Why?
Start new mofo’s! Cuz that’s how it’s done! New player, NEW character.. .. .. But I’ll totally take your charity if ya want! ;D
Should game night be just guys or should women be able to participate?
He-Man Woman Haters Club
What should happen if out of the regular 5 or 6 players only 1 or 2 show up with the GM for a gaming evening?
In your opinion, which of the following will best determine the health and success of a good and long-term campaign group:
Having fun no matter what
Knowing the rules 100%
Having all the published merchandise
Generally always getting what I want
Group Member Contribution
Which of any following responsibilities would you be willing and able to take charge:
Chronicling important in- game events and NPCs to generate a thorough and updated reference and information database
Being the person who logs and keeps track of group inventory
Collecting money from members, taking votes, and ordering food for the group
Being the person who finds the rules on a particular topic of interest or confusion whether during the game or researching for the next session for clarity
Hosting the game at your place the majority of the time
A different but equally important contribution (please describe)
Maybe I could help where I can..?..
Requests and Suggestions
Below, write in any suggestions, considerations, or requests that you might have, that wasn’t addressed in this questionnaire.
When and where do the strippers come into play?…………………………………………………………………
1. A flamingo allows a player to force any player or GM to reroll a single roll
2. Players are responsible for remembering to roll@the beginning of the session
3. If you roll a flamingo you may roll for another flamingo OR offer another player to reroll their chance for flamingo
4. If every player gets a flamingo in one session everyone gets 15 experience points
5. You cannot store or bank a flamingo for another session
6. If you roll poorer on your flamingo roll, you cannot revert to original roll
7. If the flamingo die is lost, no more flamingos